Outline
-
Let's Code Together - Flopnames
- Introduction
- Demo Code Introduction
- First Assignment
- Create Toggle Button Event Handler
- Show & Hide the Key
- Toggle Team Name Display
- Toggle Team Name Color
- Handle Grid Cell Click
- Create Background Color Binding
- Set Background to Red on Click
- Create a Model for the Tiles
- Set Background Correctly
- Create new Child Component Files
- Move Game Grid Display to new Child Component
- Write the Initial checkForWinner Method
- Refactor Into a countTile Method
- Log Out the Correct Winner
- Report the Winner to the Parent Component
- Show the User the Winner
- Create the Game Service
- Extract Game Logic to Service & Summary
Outline
-
Let's Code Together - Flopnames
- Introduction
- Demo Code Introduction
- First Assignment
- Create Toggle Button Event Handler
- Show & Hide the Key
- Toggle Team Name Display
- Toggle Team Name Color
- Handle Grid Cell Click
- Create Background Color Binding
- Set Background to Red on Click
- Create a Model for the Tiles
- Set Background Correctly
- Create new Child Component Files
- Move Game Grid Display to new Child Component
- Write the Initial checkForWinner Method
- Refactor Into a countTile Method
- Log Out the Correct Winner
- Report the Winner to the Parent Component
- Show the User the Winner
- Create the Game Service
- Extract Game Logic to Service & Summary
In this video
We refactor checkForWinner and create a new countTile method.
Assignment:
- Log out the correct winner when the game ends.
- In order to determine who the winner is when the assassin is clicked, the current team must be known.
- Inject the current team from the app component into the gamegrid component to enable this.