Outline
-
Let's Code Together - Flopnames
- Introduction
- Demo Code Introduction
- First Assignment
- Create Toggle Button Event Handler
- Show & Hide the Key
- Toggle Team Name Display
- Toggle Team Name Color
- Handle Grid Cell Click
- Create Background Color Binding
- Set Background to Red on Click
- Create a Model for the Tiles
- Set Background Correctly
- Create new Child Component Files
- Move Game Grid Display to new Child Component
- Write the Initial checkForWinner Method
- Refactor Into a countTile Method
- Log Out the Correct Winner
- Report the Winner to the Parent Component
- Show the User the Winner
- Create the Game Service
- Extract Game Logic to Service & Summary
Outline
-
Let's Code Together - Flopnames
- Introduction
- Demo Code Introduction
- First Assignment
- Create Toggle Button Event Handler
- Show & Hide the Key
- Toggle Team Name Display
- Toggle Team Name Color
- Handle Grid Cell Click
- Create Background Color Binding
- Set Background to Red on Click
- Create a Model for the Tiles
- Set Background Correctly
- Create new Child Component Files
- Move Game Grid Display to new Child Component
- Write the Initial checkForWinner Method
- Refactor Into a countTile Method
- Log Out the Correct Winner
- Report the Winner to the Parent Component
- Show the User the Winner
- Create the Game Service
- Extract Game Logic to Service & Summary
In this video
We create the Game Service file.
Assignment:
- Refactor game state and functionality into the Game service.
- Move the gridKey into the service.
- Move the checkForWinner method into the Game service, but not the emits of the teamWon event.
- Have the new checkForWinner return a boolean.
- Create a property on the game service called "winner" that will contain the name of the winning team.
- Move the blueTileSelected and redTileSelected properties into the game service.